Qt Signal Slot Priority

This page describes the use of signals and slots in Qt for Python.The emphasis is on illustrating the use of so-called new-style signals and slots, although the traditional syntax is also given as a reference.

  1. Qt Signal Slot Priority Box
  2. Qt Signal Slot Priority Track

The main goal of this new-style is to provide a more Pythonic syntax to Python programmers.

  • 2New syntax: Signal() and Slot()

Traditional syntax: SIGNAL () and SLOT()

QtCore.SIGNAL() and QtCore.SLOT() macros allow Python to interface with Qt signal and slot delivery mechanisms.This is the old way of using signals and slots.

  1. Disconnect follows the same syntax as connect so 'disconnect(A,signal,B,slot)' could be read as: A no longer signals B in the slot. B can stop suffering now. Emitting the signal: A emits the signal by calling emit, all objects whose slots have been connected to that type of signal will be, emmm signaled then: void ObjectADialog:: onpushButton.
  2. Code for this videothis video we will learn How Qt Signals and Slots Wor.

The code inside the Worker's slot would then execute in a separate thread. However, you are free to connect the Worker's slots to any signal, from any object, in any thread. It is safe to connect signals and slots across different threads, thanks to a mechanism called queued connections. A slot is a function that will be called when this signal is triggered The connect function specifies which signal is linked to which slot Qt already provides signals and slots for its classes, which you can use in your application. For example, QPushButton has a signal clicked , which will be triggered when the user clicks on the button. Modifying widget signals to pass contextual information to slots. Signals are a neat feature of Qt that allow you to pass messages between different components in your applications. Signals are connected to slots which are functions (or methods) which will be run every time the signal fires. Many signals also transmit data, providing.

The example below uses the well known clicked signal from a QPushButton.The connect method has a non python-friendly syntax.It is necessary to inform the object, its signal (via macro) and a slot to be connected to.

New syntax: Signal() and Slot()

The new-style uses a different syntax to create and to connect signals and slots.The previous example could be rewritten as:

Using QtCore.Signal()

Signals can be defined using the QtCore.Signal() class.Python types and C types can be passed as parameters to it.If you need to overload it just pass the types as tuples or lists.

In addition to that, it can receive also a named argument name that defines the signal name.If nothing is passed as name then the new signal will have the same name as the variable that it is being assigned to.

The Examples section below has a collection of examples on the use of QtCore.Signal().

Note: Signals should be defined only within classes inheriting from QObject.This way the signal information is added to the class QMetaObject structure.

Using QtCore.Slot()

Slots are assigned and overloaded using the decorator QtCore.Slot().Again, to define a signature just pass the types like the QtCore.Signal() class.Unlike the Signal() class, to overload a function, you don't pass every variation as tuple or list.Instead, you have to define a new decorator for every different signature.The examples section below will make it clearer.

Another difference is about its keywords.Slot() accepts a name and a result.The result keyword defines the type that will be returned and can be a C or Python type.name behaves the same way as in Signal().If nothing is passed as name then the new slot will have the same name as the function that is being decorated.

Examples

The examples below illustrate how to define and connect signals and slots in PySide2.Both basic connections and more complex examples are given.

  • Hello World example: the basic example, showing how to connect a signal to a slot without any parameters.
  • Next, some arguments are added. This is a modified Hello World version. Some arguments are added to the slot and a new signal is created.
  • Add some overloads. A small modification of the previous example, now with overloaded decorators.
  • An example with slot overloads and more complicated signal connections and emissions (note that when passing arguments to a signal you use '[]'):
Qt signal slot priority package
  • An example of an object method emitting a signal:
  • An example of a signal emitted from another QThread:
  • Signals are runtime objects owned by instances, they are not class attributes:
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This page was used to describe the new signal and slot syntax during its development. The feature is now released with Qt 5.

Priority
  • Differences between String-Based and Functor-Based Connections (Official documentation)
  • Introduction (Woboq blog)
  • Implementation Details (Woboq blog)

Note: This is in addition to the old string-based syntax which remains valid.

  • 1Connecting in Qt 5
  • 2Disconnecting in Qt 5
  • 4Error reporting
  • 5Open questions

Connecting in Qt 5

There are several ways to connect a signal in Qt 5.

Old syntax

Qt 5 continues to support the old string-based syntax for connecting signals and slots defined in a QObject or any class that inherits from QObject (including QWidget)

New: connecting to QObject member

Here's Qt 5's new way to connect two QObjects and pass non-string objects:

Pros

  • Compile time check of the existence of the signals and slot, of the types, or if the Q_OBJECT is missing.
  • Argument can be by typedefs or with different namespace specifier, and it works.
  • Possibility to automatically cast the types if there is implicit conversion (e.g. from QString to QVariant)
  • It is possible to connect to any member function of QObject, not only slots.

Cons

  • More complicated syntax? (you need to specify the type of your object)
  • Very complicated syntax in cases of overloads? (see below)
  • Default arguments in slot is not supported anymore.

New: connecting to simple function

Track

The new syntax can even connect to functions, not just QObjects:

Pros

  • Can be used with std::bind:
  • Can be used with C++11 lambda expressions:

Cons

  • There is no automatic disconnection when the 'receiver' is destroyed because it's a functor with no QObject. However, since 5.2 there is an overload which adds a 'context object'. When that object is destroyed, the connection is broken (the context is also used for the thread affinity: the lambda will be called in the thread of the event loop of the object used as context).

Disconnecting in Qt 5

As you might expect, there are some changes in how connections can be terminated in Qt 5, too.

Old way

You can disconnect in the old way (using SIGNAL, SLOT) but only if

  • You connected using the old way, or
  • If you want to disconnect all the slots from a given signal using wild card character

Symetric to the function pointer one

Only works if you connected with the symmetric call, with function pointers (Or you can also use 0 for wild card)In particular, does not work with static function, functors or lambda functions.

New way using QMetaObject::Connection

Works in all cases, including lambda functions or functors.

Asynchronous made easier

With C++11 it is possible to keep the code inline

Here's a QDialog without re-entering the eventloop, and keeping the code where it belongs:

Another example using QHttpServer : http://pastebin.com/pfbTMqUm

Error reporting

Tested with GCC.

Fortunately, IDEs like Qt Creator simplifies the function naming

Missing Q_OBJECT in class definition

Type mismatch

Open questions

Default arguments in slot

If you have code like this:

The old method allows you to connect that slot to a signal that does not have arguments.But I cannot know with template code if a function has default arguments or not.So this feature is disabled.

There was an implementation that falls back to the old method if there are more arguments in the slot than in the signal.This however is quite inconsistent, since the old method does not perform type-checking or type conversion. It was removed from the patch that has been merged.

Overload

As you might see in the example above, connecting to QAbstractSocket::error is not really beautiful since error has an overload, and taking the address of an overloaded function requires explicit casting, e.g. a connection that previously was made as follows:

Qt Signal Slot Priority Box

connect(mySpinBox, SIGNAL(valueChanged(int)), mySlider, SLOT(setValue(int));

cannot be simply converted to:

...because QSpinBox has two signals named valueChanged() with different arguments. Instead, the new code needs to be:

Unfortunately, using an explicit cast here allows several types of errors to slip past the compiler. Adding a temporary variable assignment preserves these compile-time checks:

Some macro could help (with C++11 or typeof extensions). A template based solution was introduced in Qt 5.7: qOverload

The best thing is probably to recommend not to overload signals or slots …

… but we have been adding overloads in past minor releases of Qt because taking the address of a function was not a use case we support. But now this would be impossible without breaking the source compatibility.

Disconnect

Should QMetaObject::Connection have a disconnect() function?

The other problem is that there is no automatic disconnection for some object in the closure if we use the syntax that takes a closure.One could add a list of objects in the disconnection, or a new function like QMetaObject::Connection::require


Qt Signal Slot Priority Track

Callbacks

Function such as QHostInfo::lookupHost or QTimer::singleShot or QFileDialog::open take a QObject receiver and char* slot.This does not work for the new method.If one wants to do callback C++ way, one should use std::functionBut we cannot use STL types in our ABI, so a QFunction should be done to copy std::function.In any case, this is irrelevant for QObject connections.

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